Welcome to [Worldbuilding!]

Neocities Profile

I currently have a few worldbuilding projects which I am very much like to work on! Below are links to each project's page, as well as a brief description of each. Most settings are fantasy because I have the most fun with the genre, though I quite honestly dont really consume much fantasy media besides DnD so maybe I need to work on that!

Meisenaire [WIP]

Meisenaire (also sometimes called Meisaire) is a kitchen sink fantasy world built for DnD 5e. Originally conceived in July 2020, I consider this my "most fleshed out" project, in terms of politics, settings, cultures, and magic. Meisaire is primarily defined by its (very long and inconsistent) world timeline, as well as its cosmology in terms of planes and gods.

Currently, I run a campign in Meisenaire called "Beasts of the Breaklands", which has been my favorite DMing experience so far! Botb details the events in the Yathia region, a very underpopulated river valley, where a strange fog consumes the land. This fog seems to apparate terrible monsters which ravage the remaining inhabitants. Many strange folks inhabit this land, most notably an eldritch cult who claim to be seekers of knowledge, and an extended family of hags who scheme and plot in this twisted land.

DEADCOMM [WIP]

DEADCOMM is a castette futurism inspiried sci-fi setting which I would like to run a game of Traveller RPG in. DEADCOMM is a more recent setting, starting in [x]. I was originally inspired by sci-fi works such as the podcast Wolf-359 by Gabriel Urbina, Children of Time by Adrian Tchaikovsky, and the game SIGNALIS by Rose-Engine. This setting is very underdevloped in terms of style and purpose currently, and I hope to further solidify what I "want this setting to do" in the future.

DEADCOMM hopes to detail the present of humanity after they shot for the stars. Hundreds of years after Earth became uninhabitable due to a disease which impacted both major crops and humans, the remnants of humanity banded together to build a single generation ship to shoot them to a distant star system. After discovering the star system lacked any habitable planets, many star bases were seeded amongst the new stellar neighborhood. Many developments in technology and travel have happened since, but the golden age of innovation was stopped after rogue AI's shut down the FTL Communication infrastructure that bound these starbases together. Now, the people and polities in the stars seek to scavange, gain power, and continue life in a time where noone is quite sure who holds power.

Azoph [WIP]

Azoph is a ""realistic"" fantasy setting, where magic is just as much illusion as it is real. Azoph was originally called "UCAW", meaning "Unamed Cool Alchemy World", as the intial core of this setting was an alchemy symbol chart I really like to draw and think about. The races in this setting are limited to Humans, Dwarves, Elves, and Orcs, who are all descented from a common ancestor, each adapting to different environments and forces within the world. "Monsters" in this setting are long-evolved mutated versions of other hominids and creatures which spawned from a strange, magical radiation event that I havent completely though out, though many of these "monsters" are sapient as well, just far from human. The setting takes place on an "alternate" version of Earth, which is a very fun map project to work on.

I'm trying to figure out next steps of development for the setting. Theres sortve 4 magic systems in this setting that I need to sort out how to combine or dissect out. I've yet to really develop any part of the world beyond what I think the 4 core hominid specices can do. I also want to be sensitive with this setting, considering it alot of inspiration from real-world places and cultures, so I do not want to unintentionally misrepresent anything, and also want to make the people and cultures in the setting feel natural and unique.

Smaller Projects!

Ultra Violet Grasslands [WIP]

Ultra Violet Grasslands is a science-fantasy setting book by [] that I would really like to run a game in, and explore. My understanding is that this book takes alot of effort to really turn into a game, but provides lots of random roll tables to make the setting your own. One day I want to work out my inspirations for what my version of this setting looks like, as well as run through some of the roll tables to flesh out the more "human" parts of the setting.

Exodia

This was my first worldbuild where my current core gaming group played a very scuffed handmade RPG because we thought DnD would be "too hard" (WRONG!!!). This setting being my first is very rough, but also kinda hold a space in my brain as a place to draw ideas from. I might put up some of the old stuff I had at somepoint, but idk. Most of the ideas from here were meshed into Meisaire once we jumped into DnD 5. Exodia was primarily cool because it was raw and unstructured, but also very generic fantasy. It was later home to "Neodia" which was a continent made by my friend in the same world. The main salvage from here was a gemstone crafting system which has/will never see the light of day, and the character Ambrose Danforth (a plane-hopping Indiana Jones Rip-off who I just like), and Asmodious Rasmodius, a Ravasha.(demon tigerman)

Midnight Escapade

This was a setting concieved at the same time as Meisaire, and was sorta scrapped out and merged with it. The premise was that the sun disappeared, and the last bastions of humanity fought against the monsters which roamed the world, vying for resources in a land with limited infrastructre. In Meisaire, this sorta turned into an Age in the timeline, so I would much rather run stuff in Meisaire with this concept than the setting itself.

Eidesviran

This is a generic fantasy setting which was made for a campaign with my old roommates that I never got started. Some of these ideas influence my concepts for UVG, and theres a one-shot I made to start the campaign that I might want to run one day. My fav ideas from this were: Humans are explicitly nomadic, and form a postal/trade system for other races. Dwarves live forever by virtue of transferring their souls between gemstones and stone sculptures. There is a "modern" style city which has long been abandoned called the Sunbleached Metropolis, which used to house a civilization long forgotton.